SF-002 // GAMES
SF-002.A // THE GAME
Vehicular combat with a roguelite spine. Fast, physics-driven, punishing if you are sloppy.
It is the 1970s in a timeline where the planet got fixed by quarantining humanity. Cities are empty. The air is clean. The machines are not friendly. You drive, you fight, you build a loadout and push further than last time.
SF-002.B // HOW IT PLAYS
- The car is the weapon
- Drift, ram, boost. Momentum kills. Every vehicle handles differently, and your build changes how the run feels.
- The world pays attention
- Ignore a radio tower long enough and it stops warning you. Destroy enough of the wrong things and the world adjusts. No cutscenes. Just consequences.
- Every run is different
- Maps remix. Enemies adapt. Unlocks compound. The more you play, the deeper it gets.





SF-002.C // BUILD
Built in Unreal Engine 5. Pitch of the Year, Sweden Game Conference 2024.
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