SF-002 // GAMES

Red
Metal

Drive. Destroy. Survive.

Wishlist now
Red Metal key art
SF-002.A // THE GAME

Vehicular combat with a roguelite spine. Fast, physics-driven, punishing if you are sloppy.

It is the 1970s in a timeline where the planet got fixed by quarantining humanity. Cities are empty. The air is clean. The machines are not friendly. You drive, you fight, you build a loadout and push further than last time.

SF-002.B // HOW IT PLAYS
The car is the weapon
Drift, ram, boost. Momentum kills. Every vehicle handles differently, and your build changes how the run feels.
The world pays attention
Ignore a radio tower long enough and it stops warning you. Destroy enough of the wrong things and the world adjusts. No cutscenes. Just consequences.
Every run is different
Maps remix. Enemies adapt. Unlocks compound. The more you play, the deeper it gets.
SF-002.C // BUILD

Built in Unreal Engine 5. Pitch of the Year, Sweden Game Conference 2024.

redmetalgame.com →